Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting
...Show more Sentry Turrets.
Abilities
Photon Projector
Weapon (Primary Fire)
Icon Stats Official Description
Ability-symmetra1.png
Type
Beam
Damage
65/130/195 per second
Max. range
12 meters
Ammo
70
Ammo usage
7 per second
+7 per second gained against barriers
Reload time
1.35 seconds
Headshot
✕
Symmetra’s weapon emits a ranged beam. It deals continuous damage that increases the longer it is connected.
Details
Levels up by hitting an enemy or an enemy object (e.g. barrier, turret, mine, etc.) for 1.33 seconds. If the beam is not hitting anything, it decays at a rate of 1 level per 2.0 seconds.
Generates ammo instead of consuming it when attacking barriers.
When the beam starts or hits a new target, it temporary does less damage than normal. If left uninterrupted on a single target, this will yield to 25 less damage.
Photon Projector
Weapon (Secondary Fire)
Icon Stats Official Description
Ability-symmetra1.png
Type
Projectile
Explosion (impact)
Damage
Direct hit: 120 (full charge)
Splash: 15-60 (full charge)
Projectile speed
25 meters per second
Area of effect
2 meter radius
Rate of fire
9 rounds per second while charging (max. 9)
0.55 second recovery (full charge)
Ammo
70
Ammo usage
2-10 rounds based on charge time
Reload time
1.35 seconds
Headshot
✕
The projector can also release an explosive energy ball that deals high damage on contact.
Details
Takes 1 second to fully charge and can be held for 1 second.
Automatically consumes 1 round when fired, meaning the minimum number of rounds consumed is 2 and the maximum is 10.
When spamming small orbs, sometimes this does not apply and orbs that only consumed 1 round can be fired.
If there is only 1 round left, an orb can still be fired.
The damage is scaled off charge time, not ammo consumption.
The least amount of damage a direct hit could do is 15.46, although that is extremely difficult to achieve.
Sentry Turret
Ability
Icon Stats Official Description
Ability-symmetra2.png
Type
Projectile (before deployment)
Beam (turret beam)
Health
30
Damage
50 per second
Move. speed
−20% (slow)
Projectile speed
15 meters per second
Max. range
10 meters (turret beam)
Ammo
3 stored
Max 3 on the field
Casting time
0.5 seconds (cast animation)
~1 second (deployment)
Cooldown
10 seconds per charge
Headshot
✕
Symmetra launches a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. Up to three turrets can be built on the battlefield at once.
Details
Turrets are projectiles until they hit a wall, at which point they will deploy. While in the air, they cannot attack but can still be destroyed.
Cannot be deflected by Genji, or absorbed by D.Va.
Teleporter
Ability
Icon Stats Official Description
Ab